- D3DX11CompileFromFileA
HRESULT D3DX11CompileFromFileA(LPCSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CompileFromFileW
HRESULT D3DX11CompileFromFileW(LPCWSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CompileFromMemory
HRESULT D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CompileFromResourceA
HRESULT D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CompileFromResourceW
HRESULT D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncCompilerProcessor
HRESULT D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncFileLoaderA
HRESULT D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncFileLoaderW
HRESULT D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncMemoryLoader
HRESULT D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncResourceLoaderA
HRESULT D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncResourceLoaderW
HRESULT D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncShaderPreprocessProcessor
HRESULT D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncShaderResourceViewProcessor
HRESULT D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncTextureInfoProcessor
HRESULT D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO* pImageInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11CreateAsyncTextureProcessor
HRESULT D3DX11CreateAsyncTextureProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11PreprocessShaderFromFileA
HRESULT D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11PreprocessShaderFromFileW
HRESULT D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11PreprocessShaderFromMemory
HRESULT D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11PreprocessShaderFromResourceA
HRESULT D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
- D3DX11PreprocessShaderFromResourceW
HRESULT D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.