directx.d3dx11async

Undocumented in source.

Members

Aliases

D3D10_SHADER_MACRO
alias D3D10_SHADER_MACRO = D3D_SHADER_MACRO
Undocumented in source.
D3DX11CompileFromFile
alias D3DX11CompileFromFile = D3DX11CompileFromFileW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CompileFromResource
alias D3DX11CompileFromResource = D3DX11CompileFromResourceW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncFileLoader
alias D3DX11CreateAsyncFileLoader = D3DX11CreateAsyncFileLoaderW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncResourceLoader
alias D3DX11CreateAsyncResourceLoader = D3DX11CreateAsyncResourceLoaderW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromFile
alias D3DX11PreprocessShaderFromFile = D3DX11PreprocessShaderFromFileW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromResource
alias D3DX11PreprocessShaderFromResource = D3DX11PreprocessShaderFromResourceW
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
LPD3D10INCLUDE
alias LPD3D10INCLUDE = LPD3DINCLUDE
Undocumented in source.

Functions

D3DX11CompileFromFileA
HRESULT D3DX11CompileFromFileA(LPCSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CompileFromFileW
HRESULT D3DX11CompileFromFileW(LPCWSTR pSrcFile, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CompileFromMemory
HRESULT D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CompileFromResourceA
HRESULT D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CompileFromResourceW
HRESULT D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump pPump, ID3D10Blob* ppShader, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncCompilerProcessor
HRESULT D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3D10Blob* ppCompiledShader, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncFileLoaderA
HRESULT D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncFileLoaderW
HRESULT D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncMemoryLoader
HRESULT D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncResourceLoaderA
HRESULT D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncResourceLoaderW
HRESULT D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader* ppDataLoader)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncShaderPreprocessProcessor
HRESULT D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorBuffer, ID3DX11DataProcessor* ppProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncShaderResourceViewProcessor
HRESULT D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncTextureInfoProcessor
HRESULT D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO* pImageInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11CreateAsyncTextureProcessor
HRESULT D3DX11CreateAsyncTextureProcessor(ID3D11Device pDevice, D3DX11_IMAGE_LOAD_INFO* pLoadInfo, ID3DX11DataProcessor* ppDataProcessor)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromFileA
HRESULT D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromFileW
HRESULT D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromMemory
HRESULT D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromResourceA
HRESULT D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
D3DX11PreprocessShaderFromResourceW
HRESULT D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, const(D3D10_SHADER_MACRO)* pDefines, LPD3D10INCLUDE pInclude, ID3DX11ThreadPump pPump, ID3D10Blob* ppShaderText, ID3D10Blob* ppErrorMsgs, HRESULT* pHResult)
Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.

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